#ifndef INCLUDED_PLAYSTATE_H //if not , define
#define INCLUDED_PLAYSTATE_H
#include "SGE.h"
#include "GameState.h"
#include "Map.h"
#include "Character.h"
using namespace SGE;

class PlayState : public GameState
{
private:
Map mMap;
Character mCharacter;

public:
	PlayState(GameContext& gc);
	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();
	virtual ~PlayState();
};

#endif